Early intervention, in short spoken games
Skills grow in five minute sessions, not screen time
EIPify turns Cognitive, Communication, Intraverbal, and Academic goals into short, hands on games a child plays with a parent or therapist, bilingual in English and Arabic, built around how early learners actually respond.
Four domains
Four ways we build the same skill everyone needs
Every game is filed under one domain, so progress is legible: to a parent at the kitchen table, and to a therapist writing a session note.
Cognitive
Sorting, matching, sequencing, and problem solving games that build the reasoning skills underneath everything else.
Communication
Requesting, labeling, and turn taking, practiced out loud, because the goal is a spoken skill, not a tapped answer.
Intraverbal
Fill in the blank and question and answer exchanges that move a child from prompted speech toward conversation.
Academic
Early literacy and numeracy games sized for a first grade classroom or a first attempt at either.
Inside one game
A session is three small moments, repeated
Every game, regardless of domain, follows the same shape a therapist would use at a table: a clear prompt, room to try, and reinforcement that's specific to the response.
The game asks, once, clearly
A single spoken instruction with a visual anchor. No stacked instructions, and nothing a child has to read.
The child responds, in their own time
Touch, point, or speak. The game waits, and gently prompts again before it offers an answer.
Feedback names what worked
Reinforcement is specific to the attempt, not generic praise, and every attempt is logged for the next session.
Name it back
Listening for a responseName it back
One more prompt offeredName it back
Logged: independent responseOne app, two directions
Built bilingual, not translated after the fact
English and Arabic sessions share the same game logic and progress log. Layout, type, and reading direction all flip properly, because a family shouldn't get the second best version.
"Point to the one that's the same."
"أشِر إلى القطعة المطابقة."
Same game, same log, same difficulty curve. The child never plays a lesser version in either language.
Who it's built with
Two people at the same table, two different needs
For parents & caregivers
Short enough to fit before school, gentle enough that a hard day doesn't feel like a missed one.
- Five minutes per session
- Plain language progress summary
- No streaks, no guilt for a skipped day
For ABA & speech therapists
A tool that fits inside a real treatment plan, with data you can actually bring to a review.
- ABA aligned prompting hierarchy
- Per domain trial data, exportable
- Configurable reinforcement schedules
The paper trail
What a session leaves behind
Every game closes with a short, legible log, the same shape whether it's read by a parent tonight or a therapist next week.